Dungeons of dredmor mods download8/3/2023 The AoE is okay, especially in clustered zoos introducing some passive fire resist back into the mix would be nice but I'm not going to sweat it. The skill is dangerous to use at lower levels (and rather uncontrollable too, no one likes dying to a random proc that one couldn't control ala transdimensional dodge), and filler at higher ones where 8 health isn't really much.įiery Flight is excellent for closing the distance, especially in monster zoos-currently, the only teleportation abilities melee characters can get in the base game are knightly leap (short distance) or move in mysterious ways (long cooldown) as compared to invisible geometries for wizards (no mana, infinite range, 3 turn cooldown). I haven't gone very deep yet, but I do remember having around the lines of 170+ health on one of my warrior characters at dungeon level 14, making 8 health a bit pointless in comparison. I agree with you with nixing dragon blood-I'd like to see the old +regen skill back sometime. Proc percentage could be increased slightly, or we could get a couple of stats to compensate once the hotfix goes live, in much the same way as burglary vending machine stealing gets a few points. Chomp seems to be a little underwhelming-while I recognise that it isn't supposed to be as powerful as vampirism, it didn't seem to make that much of a difference compared to some of the other first-level skills such as the astrology buff or viking magic steel. I've tested it out a bit by playing a pure melee character (no throwing, no crossbows), which is what this tree seems to be aimed at supplanting. Hopefully that'll open up new possibilities. Older versions available on request.ġ.0a Fixed capitalization issue on icons for Chomp.ġ.1 Rebalanced several skills, Fixed several bugs : Added Dragon Blood, Dragon Rage : removed Dragon Skinġ.2a fixed bug where firefly was resistableġ.2b found a much cleaner solution than 1.2aġ.2c 1.2b made firefly irresistible, but didn't actually undo the workaround for 1.2b Sound effects for the skill tree don't work.Īny critiques and/or issues are welcomed, This is my first mod and i have plans for expanding and rebalancing it. No need to extract it.Įxplosive Breath isn't working and was removed. Place the zip file in your dungeons of dredmor mod folder. You also leave a flame path where you go and occasionally surround yourself with explosions. Deals crushing damage and knocks back.Ħ : Become The Dragon - Turn into an avatar of destruction and lay waste to all you travel upon! Become a Dragon and gain some helpful boosts to health, fire resist, fire damage, magic resist and armor. Teleports you to the target location and surrounds you with a wreath of flames.ĥ : Tail Slam - Enemies got you down? Tail slam punishes attackers with a devastating ability! 25 % chance to retaliate against enemies with a quick slam from your tail. Your have a 75 % chance to enter a rage upon attacking or being attacked, gaining one conflagratory damage and 3 magic resistance to a maximum of 6 stacks.Ĥ : Fiery Flight - A teleportation spell with a burning consequence. Doesn't work on undead or constructs.Ģ : Dragon Blood - Your blood provides you extra defensive capabilities.ģ : Dragon Rage - You can't help but strike violently and viciously at all those you love. Mainly useful for fire damage/resist and utility.ġ : Chomp - Restore hp and damage enemies! Your attacks have a 25 % chance to inflict a life draining chomp on an enemy unit dealing slashing damage. It contains defensive and offensive boosts along with a teleportation skill and a transformation ultimate. The Dragon Knight tree is a warrior skill tree to turn your hero into a dragonlike warrior of legend. Ever wanted to be a dragon? Well now you can with the fabulous Dragon Knight skill tree! Unleash fearsome attacks and let loose your inner dragon.
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